Fight Club Dev Log

History of Fight Club updates

Each new season represents a large game update.

Season 1

Week 1

4th July 2022

  • Initial release.

  • Improved the combat system to increase the accuracy of opponent selection.

  • Improved the defender system so the 3 best apes (most wins in attacks) of a player are automatically chosen as the defending apes.

  • Weekly theme: Standard

Week 2

19th July 2022

  • Added custom ENS subdomains to the leaderboard.

  • Added overall rank, wins, losses and total fights to the leaderboard.

  • Weekly theme: White fur buff

Week 3

2nd August 2022

  • Added the best fighters for each individual player to the leaderboard.

  • Added overall best defenders & attackers to the Hall of Fame.

  • Implemented a 10% $GANG rake from League Passes.

  • Weekly theme: Upside-down season. Lowest ELO wins.

Season 2

Week 1

11th August 2022

  • Implemented off-chain $GANGANITE coin for gas-free in-game transactions.

  • Implemented Fight Club consumables; revive & extra fight potions for 5 $GANGANITE each.

  • Implemented a Fight Club marketplace.

  • Implemented a Fight Club inventory.

  • More daily fights if you own more apes:

    • 3 to 4 apes = 13 fights per day

    • 5 to 9 apes = 14 fights per day

    • 10 to 19 apes = 15 fights per day

    • 20 to 49 apes = 16 fights per day

    • > 50 apes = 17 fights per day

  • Weekly theme: Tiger fur buff

Week 2

18th August 2022

  • No updates (testing to make sure previous updates worked smoothly)

  • Weekly theme: Brown fur buff and red fur nerf

Week 3

25th August 2022

  • No updates

  • Weekly theme: Average Joe. Finish as close to 1000 ELO as you can.

Week 4

1st September 2022

  • 3 new potions which last 24hrs from the moment you apply them to an Ape:

    • Potential small stat increase = 5 $GANGANITE

      One of your Ape's stats will randomly change between:

      -5 to +10 Health

      -2 to +3 Strength

      -2 to +3 Critical %

      -3 to + 2 Fail %

    • Potential medium stat increase = 10 $GANGANITE

      One of your Ape's stats will randomly change between:

      -10 to +15 Health

      -5 to +8 Strength

      -5 to +8 Critical %

      -8 to + 5 Fail %

    • Potential mega stat increase = 20 $GANGANITE

      One of your Ape's stats will randomly change between:

      -20 to +30 Health

      -10 to +15 Strength

      -10 to +15 Critical %

      -15 to + 10 Fail %

  • Visual change so that stat changes from potions will display clearly next to the Ape before and during a fight.

  • Added exact HP remaining to HP bar

  • Weekly theme: Prizes for first, last, 1000 elo, longest winning streak and longest losing streak.

Season 3

Week 1

15th September 2022

  • Legendary Jaguars integrated into Fight Club as a playable NFT bringing a range of new and exciting passive abilities.

  • New weekly format to rotate between: Fight Club Qualifier - Free entry, fun game modes, winning here qualifies you for the main event next week.

    Fight Club - 100 $GANG entry for those who don't qualify. Large $GANG prize pool for winners, standard game mode. Highest ELO wins.

  • Visual change to health bar.

Week 2

22nd September 2022

  • Improved method of checking Fight Club entry transactions = shorter wait times.

  • 6 permeant Jaguar passive changes to balance strength.

Buffs:

Jaguar FurOriginal PassiveNew Passive

Blue Dots

Enemy loses 2% crit every turn

Enemy loses 4% crit every turn

Giraffe

Critical increases +5% every turn

Critical increases +6% every turn

Panther

Enemy fail increases by 7% each turn

Enemy fail increases by 8% each turn

Nerfs:

Jaguar FurOriginal PassiveNew Passive

White Leopard

Gain 4 strength each turn but also gain 1 fail % each turn

Gain 4 strength each turn but also gain 2 fail % each turn

Bloodbath

Enemy bleeds -14 HP each turn

Enemy bleeds -13 HP each turn

Zombie

40% of damage reflected

38% of damage reflected

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