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Fight Club Dev Log

History of Fight Club updates
Each new season represents a large game update.

Season 1

Week 1

4th July 2022
  • Initial release.
  • Improved the combat system to increase the accuracy of opponent selection.
  • Improved the defender system so the 3 best apes (most wins in attacks) of a player are automatically chosen as the defending apes.
  • Weekly theme: Standard

Week 2

19th July 2022
  • Added custom ENS subdomains to the leaderboard.
  • Added overall rank, wins, losses and total fights to the leaderboard.
  • Weekly theme: White fur buff

Week 3

2nd August 2022
  • Added the best fighters for each individual player to the leaderboard.
  • Added overall best defenders & attackers to the Hall of Fame.
  • Implemented a 10% $GANG rake from League Passes.
  • Weekly theme: Upside-down season. Lowest ELO wins.

Season 2

Week 1

11th August 2022
  • Implemented off-chain $GANGANITE coin for gas-free in-game transactions.
  • Implemented Fight Club consumables; revive & extra fight potions for 5 $GANGANITE each.
  • Implemented a Fight Club marketplace.
  • Implemented a Fight Club inventory.
  • More daily fights if you own more apes:
    • 3 to 4 apes = 13 fights per day
    • 5 to 9 apes = 14 fights per day
    • 10 to 19 apes = 15 fights per day
    • 20 to 49 apes = 16 fights per day
    • > 50 apes = 17 fights per day
  • Weekly theme: Tiger fur buff

Week 2

18th August 2022
  • No updates (testing to make sure previous updates worked smoothly)
  • Weekly theme: Brown fur buff and red fur nerf

Week 3

25th August 2022
  • No updates
  • Weekly theme: Average Joe. Finish as close to 1000 ELO as you can.

Week 4

1st September 2022
  • 3 new potions which last 24hrs from the moment you apply them to an Ape:
    • Potential small stat increase = 5 $GANGANITE
      One of your Ape's stats will randomly change between:
      -5 to +10 Health
      -2 to +3 Strength
      -2 to +3 Critical %
      -3 to + 2 Fail %
    • Potential medium stat increase = 10 $GANGANITE
      One of your Ape's stats will randomly change between:
      -10 to +15 Health
      -5 to +8 Strength
      -5 to +8 Critical %
      -8 to + 5 Fail %
    • Potential mega stat increase = 20 $GANGANITE
      One of your Ape's stats will randomly change between:
      -20 to +30 Health
      -10 to +15 Strength
      -10 to +15 Critical %
      -15 to + 10 Fail %
  • Visual change so that stat changes from potions will display clearly next to the Ape before and during a fight.
  • Added exact HP remaining to HP bar
  • Weekly theme: Prizes for first, last, 1000 elo, longest winning streak and longest losing streak.

Season 3

Week 1

15th September 2022
  • Legendary Jaguars integrated into Fight Club as a playable NFT bringing a range of new and exciting passive abilities.
  • New weekly format to rotate between: Fight Club Qualifier - Free entry, fun game modes, winning here qualifies you for the main event next week.
    Fight Club - 100 $GANG entry for those who don't qualify. Large $GANG prize pool for winners, standard game mode. Highest ELO wins.
  • Visual change to health bar.

Week 2

22nd September 2022
  • Improved method of checking Fight Club entry transactions = shorter wait times.
  • 6 permeant Jaguar passive changes to balance strength.
Buffs:
Jaguar Fur
Original Passive
New Passive
Blue Dots
Enemy loses 2% crit every turn
Enemy loses 4% crit every turn
Giraffe
Critical increases +5% every turn
Critical increases +6% every turn
Panther
Enemy fail increases by 7% each turn
Enemy fail increases by 8% each turn
Nerfs:
Jaguar Fur
Original Passive
New Passive
White Leopard
Gain 4 strength each turn but also gain 1 fail % each turn
Gain 4 strength each turn but also gain 2 fail % each turn
Bloodbath
Enemy bleeds -14 HP each turn
Enemy bleeds -13 HP each turn
Zombie
40% of damage reflected
38% of damage reflected