Fight Club Dev Log
History of Fight Club updates
Each new season represents a large game update.
Season 1
Week 1
4th July 2022
Initial release.
Improved the combat system to increase the accuracy of opponent selection.
Improved the defender system so the 3 best apes (most wins in attacks) of a player are automatically chosen as the defending apes.
Weekly theme: Standard
Week 2
19th July 2022
Added custom ENS subdomains to the leaderboard.
Added overall rank, wins, losses and total fights to the leaderboard.
Weekly theme: White fur buff
Week 3
2nd August 2022
Added the best fighters for each individual player to the leaderboard.
Added overall best defenders & attackers to the Hall of Fame.
Implemented a 10% $GANG rake from League Passes.
Weekly theme: Upside-down season. Lowest ELO wins.
Season 2
Week 1
11th August 2022
Implemented off-chain $GANGANITE coin for gas-free in-game transactions.
Implemented Fight Club consumables; revive & extra fight potions for 5 $GANGANITE each.
Implemented a Fight Club marketplace.
Implemented a Fight Club inventory.
More daily fights if you own more apes:
3 to 4 apes = 13 fights per day
5 to 9 apes = 14 fights per day
10 to 19 apes = 15 fights per day
20 to 49 apes = 16 fights per day
> 50 apes = 17 fights per day
Weekly theme: Tiger fur buff
Week 2
18th August 2022
No updates (testing to make sure previous updates worked smoothly)
Weekly theme: Brown fur buff and red fur nerf
Week 3
25th August 2022
No updates
Weekly theme: Average Joe. Finish as close to 1000 ELO as you can.
Week 4
1st September 2022
3 new potions which last 24hrs from the moment you apply them to an Ape:
Potential small stat increase = 5 $GANGANITE
One of your Ape's stats will randomly change between:
-5 to +10 Health
-2 to +3 Strength
-2 to +3 Critical %
-3 to + 2 Fail %
Potential medium stat increase = 10 $GANGANITE
One of your Ape's stats will randomly change between:
-10 to +15 Health
-5 to +8 Strength
-5 to +8 Critical %
-8 to + 5 Fail %
Potential mega stat increase = 20 $GANGANITE
One of your Ape's stats will randomly change between:
-20 to +30 Health
-10 to +15 Strength
-10 to +15 Critical %
-15 to + 10 Fail %
Visual change so that stat changes from potions will display clearly next to the Ape before and during a fight.
Added exact HP remaining to HP bar
Weekly theme: Prizes for first, last, 1000 elo, longest winning streak and longest losing streak.
Season 3
Week 1
15th September 2022
Legendary Jaguars integrated into Fight Club as a playable NFT bringing a range of new and exciting passive abilities.
New weekly format to rotate between: Fight Club Qualifier - Free entry, fun game modes, winning here qualifies you for the main event next week.
Fight Club - 100 $GANG entry for those who don't qualify. Large $GANG prize pool for winners, standard game mode. Highest ELO wins.
Visual change to health bar.
Week 2
22nd September 2022
Improved method of checking Fight Club entry transactions = shorter wait times.
6 permeant Jaguar passive changes to balance strength.
Buffs:
Jaguar Fur | Original Passive | New Passive |
---|---|---|
Blue Dots | Enemy loses 2% crit every turn | Enemy loses 4% crit every turn |
Giraffe | Critical increases +5% every turn | Critical increases +6% every turn |
Panther | Enemy fail increases by 7% each turn | Enemy fail increases by 8% each turn |
Nerfs:
Jaguar Fur | Original Passive | New Passive |
---|---|---|
White Leopard | Gain 4 strength each turn but also gain 1 fail % each turn | Gain 4 strength each turn but also gain 2 fail % each turn |
Bloodbath | Enemy bleeds -14 HP each turn | Enemy bleeds -13 HP each turn |
Zombie | 40% of damage reflected | 38% of damage reflected |
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